IsHardware() returns 0 if it's in Software mode, 1 if it's OpenGL, 2 if it's D3D.
Rob Prouse (Commando) Tour of Duty Mod http://www.tourofdutymod.com At 04:02 PM 26/11/2002 -0500, you wrote:
On the client side, I know that IEngineStudio.IsHardware() can determine if the player is using software or hardware modes. But how can I distinguish between OpenGL and D3D hardware modes?
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