Ehh, IEngineStudio.IsHardware() == 0, 1, 2
0 = software, 1 = opengl, 2 = d3d. -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: November 26, 2002 4:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] OpenGL vs D3D > On the client side, I know that IEngineStudio.IsHardware() can determine > if the player is using software or hardware modes. But how can I > distinguish between OpenGL and D3D hardware modes? This was discussed back in May... http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003189.h tml http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003212.h tml The answer was looking for client side CVARs used by OpenGL and/or D3D for video settings. I also seem to remember a post that described which ones they were specifically, but I can't seem to find it right now. (search for posts in hlcoders and hlds_apps from HoundDawg and you'll probably find it). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

