Ehh,

IEngineStudio.IsHardware() == 0, 1, 2

0 = software, 1 = opengl, 2 = d3d.





-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: November 26, 2002 4:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] OpenGL vs D3D

> On the client side, I know that IEngineStudio.IsHardware() can
determine
> if the player is using software or hardware modes.  But how can I
> distinguish between OpenGL and D3D hardware modes?

This was discussed back in May...

http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003189.h
tml

http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003212.h
tml

The answer was looking for client side CVARs used by OpenGL and/or D3D
for
video settings.  I also seem to remember a post that described which
ones
they were specifically, but I can't seem to find it right now.

(search for posts in hlcoders and hlds_apps from HoundDawg and you'll
probably find it).

Jeffrey "botman" Broome

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