> On the client side, I know that IEngineStudio.IsHardware() can determine > if the player is using software or hardware modes. But how can I > distinguish between OpenGL and D3D hardware modes?
This was discussed back in May... http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003189.html http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003212.html The answer was looking for client side CVARs used by OpenGL and/or D3D for video settings. I also seem to remember a post that described which ones they were specifically, but I can't seem to find it right now. (search for posts in hlcoders and hlds_apps from HoundDawg and you'll probably find it). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

