> On the client side, I know that IEngineStudio.IsHardware() can determine
> if the player is using software or hardware modes.  But how can I
> distinguish between OpenGL and D3D hardware modes?

This was discussed back in May...

http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003189.html

http://list.valvesoftware.com/mailman/private/hlcoders/2002-May/003212.html

The answer was looking for client side CVARs used by OpenGL and/or D3D for
video settings.  I also seem to remember a post that described which ones
they were specifically, but I can't seem to find it right now.

(search for posts in hlcoders and hlds_apps from HoundDawg and you'll
probably find it).

Jeffrey "botman" Broome

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