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When you create an SVC_TEMPENTITY of type TE_MODEL (an entity that has direction and velocity that bounces off other entities, walls, etc for a time duration) How do you learn of the final position of the temp entity? Example: If the temp entity bounces off a wall and comes to rest on the ground and the time the temp entity is allowed to exist expires how do you find its final location? -- [ image001.gif of type image/gif deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

