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  When you create an SVC_TEMPENTITY of type TE_MODEL (an entity that has
direction and velocity that bounces off other entities, walls, etc for a
time duration) How do you learn of the final position of the temp
entity?
Example: If the temp entity bounces off a wall and comes to rest on the
ground and the time the temp entity is allowed to exist expires how do
you find its final location?

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