As he mentioned, the key bindings aren't an issue, it's the menu items that are.
Michael Shimmins -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Sunday, December 29, 2002 6:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Saving and the HLSDK You could do : CLIENT_COMMAND (pPlayer->pev, "unbindall"); (where pPlayer is a pointer to the player). Then, all the keys won't have any effect. Then, after the end of the sequence, you call : CLIENT_COMMAND (pPlayer->pev, "exec config.cfg"); and all the binds will reappear :p - Cortex : HL ALBATOR coder & mapper - [EMAIL PROTECTED] & ICQ : 71548738 Ryan "Professional Victim" Desgroseilliers wrote: > I've run into something of a problem during my coding work for the > Nightwatch mod, regarding the way Half-Life handles saving. There are > a few situations where saves of any kind would be quite problematic > both programmatically and from a design standpoint, such as the > introductory camera sequence, and I've been trying for some time to > find a way to stop players from saving at those points using the SDK, > with no luck. Since this is a single player mod and cheating isn't > really an issue, the Quick Save functionality can probably be worked > around fairly easily by simply removing the bind option, but I can > find no way to stop saves initiated from the menu interface. > > Does anyone know of a way that the engine could be prevented from > accepting save commands? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

