-- [ Picked text/plain from multipart/alternative ] Surely you could make your entities still work when saved, i mean, the whole point of the saving is that it restores it to the exact state it was before.
-av Cortex wrote: >Oups, I didn't notice that lol >sorry :\ > > - Cortex : HL ALBATOR coder & mapper > - [EMAIL PROTECTED] & ICQ : 71548738 > >Philip wrote: > > >>You can still get to the menu by pressing ESC. >> >> >> >>>-----Original Message----- >>>From: [EMAIL PROTECTED] >>>[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex >>>Sent: Sunday, December 29, 2002 8:40 PM >>>To: [EMAIL PROTECTED] >>> >>>You could do : >>>CLIENT_COMMAND (pPlayer->pev, "unbindall"); (where pPlayer is >>>a pointer to the player). >>> >>>Then, all the keys won't have any effect. Then, after the end >>>of the sequence, you call : >>>CLIENT_COMMAND (pPlayer->pev, "exec config.cfg"); and all the >>>binds will reappear :p >>> >>> - Cortex : HL ALBATOR coder & mapper >>> - [EMAIL PROTECTED] & ICQ : 71548738 >>> >>>Ryan "Professional Victim" Desgroseilliers wrote: >>> >>> >>>>I've run into something of a problem during my coding work for the >>>>Nightwatch mod, regarding the way Half-Life handles saving. >>>> >>>> >>>There are >>> >>> >>>>a few situations where saves of any kind would be quite problematic >>>>both programmatically and from a design standpoint, such as the >>>>introductory camera sequence, and I've been trying for some time to >>>>find a way to stop players from saving at those points >>>> >>>> >>>using the SDK, >>> >>> >>>>with no luck. Since this is a single player mod and cheating isn't >>>>really an issue, the Quick Save functionality can probably >>>> >>>> >>>be worked >>> >>> >>>>around fairly easily by simply removing the bind option, but I can >>>>find no way to stop saves initiated from the menu interface. >>>> >>>>Does anyone know of a way that the engine could be prevented from >>>>accepting save commands? >>>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the >>>> >>>> >>>list archives, >>> >>> >>>>please visit: >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list >>>archives, please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

