I've run into something of a problem during my coding work for the
Nightwatch mod, regarding the way Half-Life handles saving. There are a few
situations where saves of any kind would be quite problematic both
programmatically and from a design standpoint, such as the introductory
camera sequence, and I've been trying for some time to find a way to stop
players from saving at those points using the SDK, with no luck. Since this
is a single player mod and cheating isn't really an issue, the Quick Save
functionality can probably be worked around fairly easily by simply removing
the bind option, but I can find no way to stop saves initiated from the menu
interface.

Does anyone know of a way that the engine could be prevented from accepting
save commands?

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