I've run into something of a problem during my coding work for the Nightwatch mod, regarding the way Half-Life handles saving. There are a few situations where saves of any kind would be quite problematic both programmatically and from a design standpoint, such as the introductory camera sequence, and I've been trying for some time to find a way to stop players from saving at those points using the SDK, with no luck. Since this is a single player mod and cheating isn't really an issue, the Quick Save functionality can probably be worked around fairly easily by simply removing the bind option, but I can find no way to stop saves initiated from the menu interface.
Does anyone know of a way that the engine could be prevented from accepting save commands? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

