Is their a much more informative tutorial and such on using delta.lst and
network entities and such, because
the guide with the halflife sdk just leaves me twice as confused, i dont
understand the purpose of any of the multiplying
or reason for casting and such at all...any help would be greatly
appreciated because i added those attributes, got them working, but have no
idea how to properly add them to delta.lst *and it did crash my game having
them in that structure only on certain maps however, when i fixed it all and
put it all in cbaseplayer i was able o test out maps i havent been able to
successfully test and have had for months*


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