Is their a much more informative tutorial and such on using delta.lst and network entities and such, because the guide with the halflife sdk just leaves me twice as confused, i dont understand the purpose of any of the multiplying or reason for casting and such at all...any help would be greatly appreciated because i added those attributes, got them working, but have no idea how to properly add them to delta.lst *and it did crash my game having them in that structure only on certain maps however, when i fixed it all and put it all in cbaseplayer i was able o test out maps i havent been able to successfully test and have had for months*
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