> Yea theres a way but im not entirely sure how... IIRC from my BSP_tools dumper, the world is a model just like all the other brush models. In the .bsp file the world is model index=0 and brush models start at 1.
You have the engine function pfnGetModelPtr() to return the void pointer of a model. The world should also be an entity (index=0 or index=1). Try calling pfnGetModelPtr() with entity index 0 or 1 and see if that works (of course, you'll have to convert the entity index to an edict_t pointer before calling pfnGetModelPtr, but that should be pretty straight forward also using pfnPEntityOfEntIndex). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

