Ah crap, I got mixed up there, ignore the ' I am wondering where HL got the extra 30 bytes or so....' bit please :)
At 07:26 30/01/2003, you wrote:
Whilst testing my mod, I got this rather odd message, which was also a Fatal Error, and crashed the server Host_Error: PF_MessageEnd_I: Refusing to send user message ShowMenu of 194 bytes to client, user message size limit is 192 bytes The menu is sent with 'ShowMenu' it referred to was also echo'd to the console, and appears to be 197 bytes, not including the 2 bytes and a short sent as part of the message, so I am wondereing where HL got the extra 30 bytes or so.... This is using MESSAGE_BEGIN() and MESSAGE_END() with gmsgShowMenu.... Is there anyway I can up the 192 limit? Or is it an engine limit? I thought it a bit odd, since the ShowMenu function takes up to a char[400] as the menu... (infact I pass a char[399] to it) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
---------- Programmer and Modeller for <http://pokemod.fragoff.net/>The <http://pokemod.fragoff.net/>Pokemod ---------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

