> Well, I meant 'I can figure out how to move the mouth without sound'. I
> have no idea how to hook the audio stream... that's what I needed help
> with.

AFAIK, there is no interface between the engine and the game DLL (or client
DLL) to allow you to modify or monitor the audio data stream.

You'll have to create your own audio output routines and use those instead
of letting the engine play the audio.

I think I remember a post by Yahn on the topica.com discussion from a few
years ago where someone asked about how to override the engine audio output
and Yahn posted some code that showed how it might be done.

Jeffrey "botman" Broome

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