> > Then how did CS manage to do it?
> >
> > If I'm not mistaken, if you hooked the engine audio, wouldn't
> > you be hooking EVERYTHING? I just want the mouths to move
> > when someone uses voice communication.
>
> I believe the engine will do this by default for 'monster' type
> entities (pev->flags = FL_MONSTER) as long as the monster body
> has a 'mouth' bone.

Yeah - just play any sound on the monster's "Voice" channel, and its mouth moves 
automatically.

--
Laurie Cheers
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