> > Then how did CS manage to do it? > > > > If I'm not mistaken, if you hooked the engine audio, wouldn't > > you be hooking EVERYTHING? I just want the mouths to move > > when someone uses voice communication. > > I believe the engine will do this by default for 'monster' type > entities (pev->flags = FL_MONSTER) as long as the monster body > has a 'mouth' bone.
Yeah - just play any sound on the monster's "Voice" channel, and its mouth moves automatically. -- Laurie Cheers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

