> Then how did CS manage to do it? > > If I'm not mistaken, if you hooked the engine audio, wouldn't you be > hooking EVERYTHING? I just want the mouths to move when someone uses > voice communication.
I believe the engine will do this by default for 'monster' type entities (pev->flags = FL_MONSTER) as long as the monster body has a 'mouth' bone. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders