> Then how did CS manage to do it?
>
> If I'm not mistaken, if you hooked the engine audio, wouldn't you be
> hooking EVERYTHING? I just want the mouths to move when someone uses
> voice communication.

I believe the engine will do this by default for 'monster' type entities
(pev->flags = FL_MONSTER) as long as the monster body has a 'mouth' bone.

Jeffrey "botman" Broome

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