> I'm coding in a last man standing game mode for my mod and seem to be
> running into a problem. The logic code works perfectly, however when
someone
> disconnects the game hangs when the round should be over. The round
> eventually ends when the round time limit is up but no one wins the match.
>
> I know edicts arent really freed, so is there any portion of the HL SDK
that
> can label an edict as inactive? or do I have to make my own provisions.

A common method to check to see if an engine edict is in use by a player is
to see if the pev->netname field is null or not.  All valid (connected)
players will have a non-null netname field.

Jeffrey "botman" Broome

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