> I'm coding in a last man standing game mode for my mod and seem to be > running into a problem. The logic code works perfectly, however when someone > disconnects the game hangs when the round should be over. The round > eventually ends when the round time limit is up but no one wins the match. > > I know edicts arent really freed, so is there any portion of the HL SDK that > can label an edict as inactive? or do I have to make my own provisions.
A common method to check to see if an engine edict is in use by a player is to see if the pev->netname field is null or not. All valid (connected) players will have a non-null netname field. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

