This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi
I'm coding in a last man standing game mode for my mod and seem to be running into a problem. The logic code works perfectly, however when someone disconnects the game hangs when the round should be over. The round eventually ends when the round time limit is up but no one wins the match. I know edicts arent really freed, so is there any portion of the HL SDK that can label an edict as inactive? or do I have to make my own provisions. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

