Thanks :) ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 17, 2003 11:49 AM Subject: Re: [hlcoders] Disconnected players
> > I'm coding in a last man standing game mode for my mod and seem to be > > running into a problem. The logic code works perfectly, however when > someone > > disconnects the game hangs when the round should be over. The round > > eventually ends when the round time limit is up but no one wins the match. > > > > I know edicts arent really freed, so is there any portion of the HL SDK > that > > can label an edict as inactive? or do I have to make my own provisions. > > A common method to check to see if an engine edict is in use by a player is > to see if the pev->netname field is null or not. All valid (connected) > players will have a non-null netname field. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

