Hello Daniel, Tuesday, August 5, 2003, 3:04:37 PM, you wrote:
DK> the main things would be compatibility, and extendability (i.e would the game be DK> moddable, and if so, would it be in Pascal, C++, or some kind of scripting DK> language), and of course which one you prefer / are best at :) thanks for good advice :) Engine will be in different modules (sound, rendering part, etc. and I think some of them will be in C++, some in Delphi. That would be best solution I think. DK> There are DirectX and OpenGL libraries for Delphi, and I imagine someone DK> has ported SDL to it as well, so that shouldn't be a problem. of course I know that :) I meant libraries like OpenAL (EAX), Miles sound system, RAD Video Tools. Best regards, Slava _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

