El Sun, 17 Aug 2003 18:23:49 +0200
Marco Leise <[EMAIL PROTECTED]> dijo:
> Welcome :-)

Thanks!

> Basically you will learn a lot about PHP and ASP on this list, maybe
> even some details of the HL engine,

hahahaha..

> but all the cool stuff is either
> available as well-documented sourc code or a secret of Valve *g*. Do
> you make a mod or do you want to create a modified engine?


My pet project, Telejano.  A quake1 engine with absurd and unneded features.
But.. he!!. people like it.

> I never
> played Quake, but I wonder what Half-Life has to offer for a Quake
> mod. I think the main differences lie in the graphics (high detail
> models, no palette), AI and network code.

I suspect the very GREAT goals of Half-Life whas:

- the server browser (usable!!)
- the model format (bones, etc..)
- the hulls sizes (and the extra hull)(do you remenber, this is a bsp based engine.. 
still...)

Actually most Quake1 engines stilll dont include a good builtin server browser. But 
annithing about eyecandy is overcoded yet.

> But if Quake is missing
> stuff like trains I wish you all the luck to implement these features.

Oh!. .. no, all about map features where easy to add to quake.

> Quake will get a lot more atmosphere and flexibility in map design
> with HL features i guess.

Who knows? these headcrabs where funny :D

--Tei


>
> >
> > Hi!
> >
> > I am new in the list.
> >
> > I am actually a Quake1 coder and I am interested to port some HL
> > features to Quake1.
> > I am in this list to learn something about Half-Life.
> >
> > Thanks!
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