El Sun, 17 Aug 2003 18:23:49 +0200 Marco Leise <[EMAIL PROTECTED]> dijo: > Welcome :-)
Thanks! > Basically you will learn a lot about PHP and ASP on this list, maybe > even some details of the HL engine, hahahaha.. > but all the cool stuff is either > available as well-documented sourc code or a secret of Valve *g*. Do > you make a mod or do you want to create a modified engine? My pet project, Telejano. A quake1 engine with absurd and unneded features. But.. he!!. people like it. > I never > played Quake, but I wonder what Half-Life has to offer for a Quake > mod. I think the main differences lie in the graphics (high detail > models, no palette), AI and network code. I suspect the very GREAT goals of Half-Life whas: - the server browser (usable!!) - the model format (bones, etc..) - the hulls sizes (and the extra hull)(do you remenber, this is a bsp based engine.. still...) Actually most Quake1 engines stilll dont include a good builtin server browser. But annithing about eyecandy is overcoded yet. > But if Quake is missing > stuff like trains I wish you all the luck to implement these features. Oh!. .. no, all about map features where easy to add to quake. > Quake will get a lot more atmosphere and flexibility in map design > with HL features i guess. Who knows? these headcrabs where funny :D --Tei > > > > > Hi! > > > > I am new in the list. > > > > I am actually a Quake1 coder and I am interested to port some HL > > features to Quake1. > > I am in this list to learn something about Half-Life. > > > > Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

