> You wouldn't want to clamp jumping to the normal forward speed of a player > as jumping is a gathering of kinetic/potential? energy in the > skeletal/muscular system and a release quickly to accelerate, it has to be > somewhat faster therefore than 1.0 times max speed. Why 1.7? I dunno, why > 100 health? Just numbers chosen that 'felt right'? (well 100 health makes > math easy, but you know what i mean).
Yeah, I don't think the numbers are based on any kind of mathematical formula. Like Pat said, their probably just made up values that are tweaked until you get the desired effect. It kinda sucks having to compile, test, tweak, compile, test, tweak, compile, test, tweak, etc. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

