El Sat, 23 Aug 2003 15:45:59 -0500
"botman" <[EMAIL PROTECTED]> dijo:

> > You wouldn't want to clamp jumping to the normal forward speed of a
> > player as jumping is a gathering of kinetic/potential? energy in the
> > skeletal/muscular system and a release quickly to accelerate, it has
> > to be somewhat faster therefore than 1.0 times max speed. Why 1.7? I
> > dunno, why 100 health? Just numbers chosen that 'felt right'? (well
> > 100 health makes math easy, but you know what i mean).
>
> Yeah, I don't think the numbers are based on any kind of mathematical
> formula.  Like Pat said, their probably just made up values that are
> tweaked until you get the desired effect.
>
> It kinda sucks having to compile, test, tweak, compile, test, tweak,
> compile, test, tweak, etc.
>

You can read these custom values from console?

I somethimes attach X internal variable temporaly to... temp1, and with
console change temp1 to tweak for better adjustement.  Example:
rocket density value (too high, and will hidden stuff, too tigh and will
be unsheen and will lose quality)

If else fail, I guess you can read from a text file, and have this file open
in notepad to edit/reconnect or whatever...

imho.

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