Hi List,

First off, I'd just like to say Hi, I'm new to modding Half-Life, but I'm a fairly 
experienced
programmer (something you're probably glad to hear for a change).

Anyway, I'm working on a lame excuse for a mod, which will be sort of a clone of the 
old arcade game
"Smash TV".  I'm working on setting up a fixed viewpoint from an entity I placed in my 
map --
info_smash_cam.  It basically points down and looks down from above.  I've got my 
CSmashCam which I
gleaned info from the intermission camera entity, and I seem to have it properly
LINK_ENTITY_TO_CLASS'd...

My problem is how I got about changing the player's viewpoint to that of the camera's. 
 I'm not too
familliar with the HLSDK, so I'm feeling a bit overwhelmed by edicts and entvars, etc.

For testing, I'd like to connect switching to toggle the viewpoint to an impulse, and 
eventually
have it always fixed for the actual game.  This seems easy enough, but I'm getting 
stuck in some
minor details.

I guess it comes down to a couple things:  I need to be able to get a reference to the
info_smash_cam, and then set the player's viewpoint to the camera's viewpoint.  Any 
hints?

Regards,

Tony


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