botman wrote:

The SET_VIEW() macro will allow you to change the player's view to another
entity.  For example...

SET_VIEW(pPlayer->edict(), pSmashCam->edict());

...will change the player's view to view from the SmashCam entity (assuming
you've set the pPlayer and pSmashCam to the Player entity and SmashCam
entity before this).

Calling SET_VIEW() with the player edict for both parameters will set the
player's camera back to within their own head, i.e....

SET_VIEW(pPlayer->edict(), pPlayer->edict());

Jeffrey "botman" Broome


AHA. Thank you! :)

P.S.  I know a couple of your GBX coworkers, they tell me the "batman" jokes were 
flying around
there because of your nick :)

Awesome list, I'm staying subscribed.



Regards,

Tony


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