> Ahh, I almost forgot, what would be a good way to get a reference to the info_smash_cam? I've seen > FIND_ENTTY_BY_STRING() or something, but I'm not 100% sure how to use it.
Yes, that would work fine, especially if you only had one info_smash_cam in the game. If you had more than one entity, it might make more sense to Create() the entity when the player spawns and destroy it when they die (or have some method of "claiming" an info_smash_cam entity, like using the "Owner" member variable to associate it with the player that owns it). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

