Hello Marco,

Saturday, August 30, 2003, 1:09:04 AM, you wrote:

ML> Hehe, how has 'Kraftwerk' found its way into your vocabulary? And why don't
ML> you say power plant instead of Kraftwerk? Does it have a special meaning I
ML> am not aware of?

About what?:

vocabulary? I have nothing similar :D

http://kraftwerk.technopop.com.br/

Man Machine lyrics
http://kraftwerk.technopop.com.br/lyrics_themanmachine.php

Album.
http://kraftwerk.technopop.com.br/images/images/records/maxi/rec_6.jpg

hehehe....

 - - -

About SmashTV and Robotron:

Robotron
http://www.thelogbook.com/phosphor/atari78/r.htm

SmashTV
http://www.c64unlimited.net/games/s/Smash%20TV/smash_tv.gif

As you can see, his something similar. The player is in the center of
a arena, and monster spawn in doors and goo to kill you. If you
survive Nth seconds, you move to next "level". Easy gameplay.

I think this can be done with Half-Life easy withouth the 3th cam, but
I suspect with the "Theme" will look funny.

I want to see a Bomberman mod for Half-Life! ...hehehe... I know Worms
where already done, but withouth a special camera mode.

Hehehe.. I think the Gaming scene lack of some humor, I think Duke
need to return soon and rescue us from boredoom. Maybe this SmashTV
mod will have some fun, finnaly :D

[on-topic]

 He!.. where i cand download the SRC for some HL mod? I will learn the
hard way, from code :D

[/on-topic]

-Tei

postdata:
The most fun game I have played whas "Secret Agent" from Apogee,
anyway.

postdata:
If else fail, I will open the SDK and make a fun mod myself, maybe a
Sims game with the half-life monsters, hehehehe... or a pokemon style
battle arena. Hehehehe..  you can make cool mods with hl :D




>> Hello Tony,
>>
>> Friday, August 29, 2003, 9:39:11 PM, you wrote:
>>
>> TC> Hi List,
>>
>> TC> First off, I'd just like to say Hi, I'm new to modding Half-Life, but
>> I'm a fairly experienced
>> TC> programmer (something you're probably glad to hear for a change).
>>
>> TC> Anyway, I'm working on a lame excuse for a mod, which will be sort of
>> a clone of the old arcade game
>> TC> "Smash TV".  I'm working on setting up a fixed viewpoint from an
>> entity I placed in my map --
>> TC> info_smash_cam.  It basically points down and looks down from above.
>> I've got my CSmashCam which I
>> TC> gleaned info from the intermission camera entity, and I seem to have
>> it properly
>> TC> LINK_ENTITY_TO_CLASS'd...
>>
>> I own this game for C64!
[...]


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