Hello Marco, Saturday, August 30, 2003, 1:09:04 AM, you wrote:
ML> Hehe, how has 'Kraftwerk' found its way into your vocabulary? And why don't ML> you say power plant instead of Kraftwerk? Does it have a special meaning I ML> am not aware of? About what?: vocabulary? I have nothing similar :D http://kraftwerk.technopop.com.br/ Man Machine lyrics http://kraftwerk.technopop.com.br/lyrics_themanmachine.php Album. http://kraftwerk.technopop.com.br/images/images/records/maxi/rec_6.jpg hehehe.... - - - About SmashTV and Robotron: Robotron http://www.thelogbook.com/phosphor/atari78/r.htm SmashTV http://www.c64unlimited.net/games/s/Smash%20TV/smash_tv.gif As you can see, his something similar. The player is in the center of a arena, and monster spawn in doors and goo to kill you. If you survive Nth seconds, you move to next "level". Easy gameplay. I think this can be done with Half-Life easy withouth the 3th cam, but I suspect with the "Theme" will look funny. I want to see a Bomberman mod for Half-Life! ...hehehe... I know Worms where already done, but withouth a special camera mode. Hehehe.. I think the Gaming scene lack of some humor, I think Duke need to return soon and rescue us from boredoom. Maybe this SmashTV mod will have some fun, finnaly :D [on-topic] He!.. where i cand download the SRC for some HL mod? I will learn the hard way, from code :D [/on-topic] -Tei postdata: The most fun game I have played whas "Secret Agent" from Apogee, anyway. postdata: If else fail, I will open the SDK and make a fun mod myself, maybe a Sims game with the half-life monsters, hehehehe... or a pokemon style battle arena. Hehehehe.. you can make cool mods with hl :D >> Hello Tony, >> >> Friday, August 29, 2003, 9:39:11 PM, you wrote: >> >> TC> Hi List, >> >> TC> First off, I'd just like to say Hi, I'm new to modding Half-Life, but >> I'm a fairly experienced >> TC> programmer (something you're probably glad to hear for a change). >> >> TC> Anyway, I'm working on a lame excuse for a mod, which will be sort of >> a clone of the old arcade game >> TC> "Smash TV". I'm working on setting up a fixed viewpoint from an >> entity I placed in my map -- >> TC> info_smash_cam. It basically points down and looks down from above. >> I've got my CSmashCam which I >> TC> gleaned info from the intermission camera entity, and I seem to have >> it properly >> TC> LINK_ENTITY_TO_CLASS'd... >> >> I own this game for C64! [...] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

