Hello Tony,

Friday, August 29, 2003, 9:39:11 PM, you wrote:

TC> Hi List,

TC> First off, I'd just like to say Hi, I'm new to modding Half-Life, but I'm a fairly 
experienced
TC> programmer (something you're probably glad to hear for a change).

TC> Anyway, I'm working on a lame excuse for a mod, which will be sort of a clone of 
the old arcade game
TC> "Smash TV".  I'm working on setting up a fixed viewpoint from an entity I placed 
in my map --
TC> info_smash_cam.  It basically points down and looks down from above.  I've got my 
CSmashCam which I
TC> gleaned info from the intermission camera entity, and I seem to have it properly
TC> LINK_ENTITY_TO_CLASS'd...

I own this game for C64!

Hehehe.. cool idea.
With the same technique, maybe you can make a "Alone In The Dark" game
with bits of arcade. Or maybe a "Diablo" alike RPG.

Anyway the original idea is not "SmashTV" but "Robotron".
( SmashTV have a funny "The Long Run" or "Blade Runer" style, but
"Robotron" have a cool Kraftwerk style)

I am also newbie. Anyway.. can you cycle all entitys and pick these
with classname "info_smash_cam"?.. or pick the nearest with these
classname? I dont know how half-life mods work yet. Maybe you can code
the info_smash_cam entity spawn function to build a linked list, and
make you search info_smash_cam to get the head of this list and cycle
to get the better option (nearest).. this can be slighty fastest (and
anyway you dont need to remove links on the fly).  But he!.. I am
newbie too and don't know how half-life work, yet.

Do you know good docs to start learning HL?
Do you know published info about the network/demo files?
Maybe you can point me to doc's, better than full websites. I am
overloaded of info, I dont know where to start.

posdta:
my english is crap


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