We will be sending an email this week detailing exactly what is required to interoperate with steam. In short the major change will simply be a change in location for installing your mod.
We have addressed the cache size concern, Steam now shares caches amongst each game so the total size of the caches should be similar in size to the current hl hard disk requirements. You can still run hl.exe from the command line (it then spawns steam and then runs the game), and you will be able to debug as you always have (by adding your game dll to the list of debug binaries in msvc). Tony "omega" Sergi wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > First off, I know this is the hl coding list; part of this concerns > that, but it is generally about steam and mod functionality. I don't > know of where else to ask this, where that anybody could respond to my > concerns without everyone asking the same things down the line. I also > know that several valve members are on this list still. > > I have some concerns regarding steam and mod functionality. Especially > from a coding/debugging standpoint. > I've experimented with steam (placing mod in it) and it's a pain. I > didn't bother trying to debug it, since I found no way of running it > via the command line, this poses somewhat of an issue as well. How > will a user run other mods? Will EVERYTHING go in the steam > "available games" menu? This itself is a concern for me the way that > steam works; how that everything is cached multiple times. CS + TFC + > DMC + HL itself inside steam use 600mb+ more than they do with > standalone "old" non-steam hl! Because content is duplicated, and > there is a cache! > > Installing a mod into one of this is also an issue. I know it can be > done, as Alfred showed me how. (simply copy the mod into one of the > cache folders, and add -game mod_dir in the advanced options of that > game to run it) Will this be the case for ALL MODs? This troubles me, > especially at how much trouble the average, computer/gaming 'noob' > has in installing a regular mod! > > So what does this mean for us modders? Are we going to have to go > through extra steps to make our mods function, and waste space etc? > I'm having trouble wording this so it makes more sense. Grr. > > As for debugging; if we will have to run through steam, how will we go > about debugging the mod then? Will it still run standalone? > > Imo, steam is good in some aspects, but horribly, horribly designed in > others. I hope all of this is different for non-beta than what I've > discovered already. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

