Yea, I dont know what id do without debug/edit and continue.

----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 07, 2003 1:00 PM
Subject: [hlcoders] Steam/Mod/Coding concerns- attn: Valve


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> First off, I know this is the hl coding list; part of this concerns
> that, but it is generally about steam and mod functionality. I don't
> know of where else to ask this, where that anybody could respond to my
> concerns without everyone asking the same things down the line. I also
> know that several valve members are on this list still.
>
> I have some concerns regarding steam and mod functionality. Especially
> from a coding/debugging standpoint.
> I've experimented with steam (placing mod in it) and it's a pain. I
> didn't bother trying to debug it, since I found no way of running it via
> the command line, this poses somewhat of an issue as well. How will a
> user run other mods? Will EVERYTHING go in the steam "available games"
> menu? This itself is a concern for me the way that steam works; how that
> everything is cached multiple times. CS + TFC + DMC + HL itself inside
> steam use 600mb+ more than they do with standalone "old" non-steam hl!
> Because content is duplicated, and there is a cache!
>
> Installing a mod into one of this is also an issue. I know it can be
> done, as Alfred showed me how. (simply copy the mod into one of the
> cache folders, and add -game mod_dir in the advanced options of that
> game to run it) Will this be the case for ALL MODs? This troubles me,
> especially at how much trouble the average, computer/gaming 'noob' has
> in installing a regular mod!
>
> So what does this mean for us modders? Are we going to have to go
> through extra steps to make our mods function, and waste space etc?
> I'm having trouble wording this so it makes more sense. Grr.
>
> As for debugging; if we will have to run through steam, how will we go
> about debugging the mod then? Will it still run standalone?
>
> Imo, steam is good in some aspects, but horribly, horribly designed in
> others. I hope all of this is different for non-beta than what I've
> discovered already.
>
>
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>
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