Yea, I dont know what id do without debug/edit and continue.
----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, September 07, 2003 1:00 PM Subject: [hlcoders] Steam/Mod/Coding concerns- attn: Valve > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > First off, I know this is the hl coding list; part of this concerns > that, but it is generally about steam and mod functionality. I don't > know of where else to ask this, where that anybody could respond to my > concerns without everyone asking the same things down the line. I also > know that several valve members are on this list still. > > I have some concerns regarding steam and mod functionality. Especially > from a coding/debugging standpoint. > I've experimented with steam (placing mod in it) and it's a pain. I > didn't bother trying to debug it, since I found no way of running it via > the command line, this poses somewhat of an issue as well. How will a > user run other mods? Will EVERYTHING go in the steam "available games" > menu? This itself is a concern for me the way that steam works; how that > everything is cached multiple times. CS + TFC + DMC + HL itself inside > steam use 600mb+ more than they do with standalone "old" non-steam hl! > Because content is duplicated, and there is a cache! > > Installing a mod into one of this is also an issue. I know it can be > done, as Alfred showed me how. (simply copy the mod into one of the > cache folders, and add -game mod_dir in the advanced options of that > game to run it) Will this be the case for ALL MODs? This troubles me, > especially at how much trouble the average, computer/gaming 'noob' has > in installing a regular mod! > > So what does this mean for us modders? Are we going to have to go > through extra steps to make our mods function, and waste space etc? > I'm having trouble wording this so it makes more sense. Grr. > > As for debugging; if we will have to run through steam, how will we go > about debugging the mod then? Will it still run standalone? > > Imo, steam is good in some aspects, but horribly, horribly designed in > others. I hope all of this is different for non-beta than what I've > discovered already. > > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

