Can you just debug against the HL executable like the 'old' days? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Koppes Sent: Monday, September 15, 2003 1:02 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve
>(Any '3rd party' mods seem to get run via the cstrike install anyway, so >I think you should debug against that.) > >The 'invalid steam ticket' is due to running steam twice on your >machine. Quite simply, you can't. (If anyone has tried running multiple >Won Auth HL clients on the same machine, it=92s a similar deal) > >-EvilGrin I don't even have the cstrike install on mine - I doubt it uses that for 3rd party mods (especially since lots of them rely on original HL content) either way. And you CAN run a dedicated server and connect to it on the same machine with Steam, I just tried it, worked fine. This worked pre-Steam too. I think it's because dedicated server doesn't need to be SteamID authenticated, or at least it's not an issue if a client then tries to authenticate with the same SteamID (i.e auth. server ignores it) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

