Doesn't the fact that its directx 9 kind of clue you in as to what API it is?
Where it requires dx6, and is scalable up to dx9. thus, its all dx. -omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Waldher Sent: September 11, 2003 11:45 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-Life 2 rendering api It sounds highly doubtful. The benchmarks haven't had anything to do with OpenGL. Which probably means there wont be any linux client :(. ----- Original Message ----- From: "Vyacheslav Djura" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 10, 2003 12:22 PM Subject: [hlcoders] Half-Life 2 rendering api > Hello, > > does anyone know if Half-Life 2 will support OpenGL / OpenGL 2 ? > > Best regards, > Slava > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders