That sucks... I was hoping for a linux client.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Thursday, September 11, 2003 2:16 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Half-Life 2 rendering api


Doesn't the fact that its directx 9 kind of clue you in as to what API
it is?

Where it requires dx6, and is scalable up to dx9. thus, its all dx.

-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Waldher
Sent: September 11, 2003 11:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-Life 2 rendering api

It sounds highly doubtful. The benchmarks haven't had anything to do
with OpenGL. Which probably means there wont be any linux client :(.
----- Original Message -----
From: "Vyacheslav Djura" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 10, 2003 12:22 PM
Subject: [hlcoders] Half-Life 2 rendering api


> Hello,
>
> does anyone know if Half-Life 2 will support OpenGL / OpenGL 2 ?
>
> Best regards,
>  Slava
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to