why would a DX9 windows CLIENT stop there being a linux SERVER, its totaly unrelated.
btw, just coz things are described as being for DX6 card to DX9 cards doesnt mean it wont use OGL, its just easier to work out which cards are which DX class hardware than it is to work out what OGL version a card will run :) For example its easier to say 'this requires DX9 hardware' than it is to say 'this requires OpenGL1.4 with ARB shader support', both can equate to the same thing in a technical sense but if I said DX9 hardware to someone they would know what cards i was on about right away :) (this isnt imply that HL2 uses OGL, afaik its a pure DX engine, i just like to point these things out :)) ----- Original Message ----- From: "tei" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 12, 2003 12:21 AM Subject: Re: [hlcoders] Half-Life 2 rendering api > > __About____________ > > > Will be sad if HL2 will not have a linux dedicated servers. For > perfomance, and popularity issues. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

