Hence why I said, use regular hl until we're forced not to. -omega http://www.frontline2.com
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Webrant Sent: September 12, 2003 4:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Debugin mods with steam Problem is the mod crashes in GameUI.dll when I start a LAN server in steam. In regular HL everything works just fine :) ----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 12, 2003 7:59 PM Subject: RE: [hlcoders] Debugin mods with steam > I think you should just use the regular standalone hl for now. > Until the actual hl patch, it still works. > Just run it in lan mode. Much simpler until the actual patch is out > (that's what im using at the moment to do my devel stuff) > > > -omega > http://www.frontline2.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Martin > Webrant > Sent: September 12, 2003 1:46 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Debugin mods with steam > > HL.exe exits just after starting it and I have to reattach to to a new > instance.... > Anyone got a solution to that problem? > /BulliT > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders