Hence why I said, use regular hl until we're forced not to.

-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 4:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Debugin mods with steam

Problem is the mod crashes in GameUI.dll when I start a LAN server in
steam.
In regular HL everything works just fine :)

----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 7:59 PM
Subject: RE: [hlcoders] Debugin mods with steam


> I think you should just use the regular standalone hl for now.
> Until the actual hl patch, it still works.
> Just run it in lan mode. Much simpler until the actual patch is out
> (that's what im using at the moment to do my devel stuff)
>
>
> -omega
> http://www.frontline2.com
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Martin
> Webrant
> Sent: September 12, 2003 1:46 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Debugin mods with steam
>
> HL.exe exits just after starting it and I have to reattach to to a new
> instance....
> Anyone got a solution to that problem?
> /BulliT
>
>
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