Its just my suggestion on the situation =)
Because we're also supposed to be getting one more sdk, so that will
answer a LOT of questions.

I've been messing with s team today, and so far all I've been able to do
is change the icon that's visible in window mode in the top left of the
screen, and put music into the "launcher".
Aside from that, flfd functions perfectly fine in steam, and it's a
little bit quicker too.


-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 6:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Debugin mods with steam

Thx Ben, but it didn't help. I'll give up and wait for the next patch as
Tony is eagerly pushing for me to do :)

If valve reads this, here is the crash...
AppActive: active
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee70.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee6c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee9c.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ed40.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee68.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee64.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ee94.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013ed38.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f360.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f234.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f3a4.
First-chance exception at 0x77e73887 in hl.exe: Microsoft C++ exception:
common::CErrorCodeException @ 0x0013f428.
First-chance exception at 0x0f1cee26 in hl.exe: 0xC0000005: Access
violation
reading location 0x00000000.
Unhandled exception at 0x0f1cee26 in hl.exe: 0xC0000005: Access
violation
reading location 0x00000000.


----- Original Message -----
From: "Ben Banfield" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 10:53 PM
Subject: Re: [hlcoders] Debugin mods with steam


> He may want to be prepared and have a working version before the
> transition is forced upon us.  The more he can sort out now the less
> pressure there is when the switch is final.
>
> Unfortunately I have no idea how to debug a steam mod and I haven't
> tried as I am in the fortunate position of my mod and the development
> version of my mod both working on steam.
>
> Are you launching hl via steam.exe or hl.exe in the steamapps\email
> addy\half-life\ dir?  I'd try debugging with steam.exe as that is what
> the steam installed updated all my shortcuts to when moving mods
across.
>
> Ben
>
> p.s  I noticed some new params now that steam updated my shortcuts.
> They are -silent -applaunch 70.  Not sure about the 70, but that
should
> boot you into your mod rather than the steam menu and from their you
> should be able to debug,  however like I said I haven't tried yet
>
> Tony "omega" Sergi wrote:
>
> >Hence why I said, use regular hl until we're forced not to.
> >
> >-omega
> >http://www.frontline2.com
> >
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Martin
> >Webrant
> >Sent: September 12, 2003 4:04 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlcoders] Debugin mods with steam
> >
> >Problem is the mod crashes in GameUI.dll when I start a LAN server in
> >steam.
> >In regular HL everything works just fine :)
> >
> >----- Original Message -----
> >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Friday, September 12, 2003 7:59 PM
> >Subject: RE: [hlcoders] Debugin mods with steam
> >
> >
> >
> >
> >>I think you should just use the regular standalone hl for now.
> >>Until the actual hl patch, it still works.
> >>Just run it in lan mode. Much simpler until the actual patch is out
> >>(that's what im using at the moment to do my devel stuff)
> >>
> >>
> >>-omega
> >>http://www.frontline2.com
> >>
> >>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Martin
> >>Webrant
> >>Sent: September 12, 2003 1:46 PM
> >>To: [EMAIL PROTECTED]
> >>Subject: [hlcoders] Debugin mods with steam
> >>
> >>HL.exe exits just after starting it and I have to reattach to to a
new
> >>instance....
> >>Anyone got a solution to that problem?
> >>/BulliT
> >>
> >>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
>
>


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