ya well the problem doesent excactly reside in there ( sorry for explaining it badly the first time ) but in how to define the ammotype outside weapon code. In weapon code it is made by using
p->pszAmmo1 = "uranium"; how is it possible to define that in multiplay_gamerules.cpp or in any other non weapon code? > On Sat, 2003-09-20 at 15:24, Tuomo Virtanen wrote: >> Is it even possible to use m_rgAmmo[m_iPrimaryAmmoType] outside of >> weapon code like in multiplay_gamerules.cpp the reason for this is >> because i need to use the values that it holds for something else >> also > > That's perfectly fine if you have a pointer to the player. m_rgAmmo is > of course bound to a specific player (otherwise all players would have > the same ammo count). So make sure you get a pointer to the correct > player (quite likely you have one already), then you can use it. > > Sebastian "ttt" Steinlechner > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

