I dont quite get it...
this is the thing i have been trying to get to work

if ( pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < 100 )
{
pPlayer->m_rgAmmo[m_iPrimaryAmmoType] += 1;
}

when compiling it just says m_iPrimaryAmmoType is undeclared
so i need to get it declared as uranium but i dont quite see how it can
be done

> You can get a pointer to the weapon, or do this:
>
> CBasePlayerWeapon::ItemInfoArray[ <<theweaponid>> ].pszAmmo1 =
> "uranium";

> Sniper
>
> ----- Original Message -----
> From: "Tuomo Virtanen" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 20, 2003 10:44 AM
> Subject: Re: [hlcoders] m_iPrimaryAmmoType outside of weapon code
> possible?

>
>> ya well the problem doesent excactly reside in there ( sorry for
>> explaining it badly the first time ) but in how to define the
>> ammotype
 outside weapon code. In weapon code it is made by using
>>
>> p->pszAmmo1 = "uranium";
>>
>> how is it possible to define that in multiplay_gamerules.cpp or in
>> any
 other non weapon code?
>>
>> > On Sat, 2003-09-20 at 15:24, Tuomo Virtanen wrote:
>> >> Is it even possible to use m_rgAmmo[m_iPrimaryAmmoType] outside of
>> >> weapon code like in multiplay_gamerules.cpp the reason for this is
>> >> because i need to use the values that it holds for something else
>> >> also
>> >
>> > That's perfectly fine if you have a pointer to the player. m_rgAmmo
>> > is
 of course bound to a specific player (otherwise all players
>> > would have
 the same ammo count). So make sure you get a pointer to
>> > the correct
 player (quite likely you have one already), then you
>> > can use it.
>> >
>> > Sebastian "ttt" Steinlechner
>> >
>> >
>> > _______________________________________________
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>>
>>
>>
>>
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>
>
>
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