You can get a pointer to the weapon, or do this:

CBasePlayerWeapon::ItemInfoArray[ <<theweaponid>> ].pszAmmo1 = "uranium";

Sniper

----- Original Message -----
From: "Tuomo Virtanen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 20, 2003 10:44 AM
Subject: Re: [hlcoders] m_iPrimaryAmmoType outside of weapon code possible?


> ya well the problem doesent excactly reside in there ( sorry for
> explaining it badly the first time ) but in how to define the ammotype
> outside weapon code. In weapon code it is made by using
>
> p->pszAmmo1 = "uranium";
>
> how is it possible to define that in multiplay_gamerules.cpp or in any
> other non weapon code?
>
> > On Sat, 2003-09-20 at 15:24, Tuomo Virtanen wrote:
> >> Is it even possible to use m_rgAmmo[m_iPrimaryAmmoType] outside of
> >> weapon code like in multiplay_gamerules.cpp the reason for this is
> >> because i need to use the values that it holds for something else
> >> also
> >
> > That's perfectly fine if you have a pointer to the player. m_rgAmmo is
> > of course bound to a specific player (otherwise all players would have
> > the same ammo count). So make sure you get a pointer to the correct
> > player (quite likely you have one already), then you can use it.
> >
> > Sebastian "ttt" Steinlechner
> >
> >
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>
>
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