Stupid question...

How many non-coders are on this list anyway? And why?

Sorry, just looking to change the subject ^^

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap
> Sent: Friday, October 03, 2003 19:25
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?
>
> Even if you got the code, it wouldn't do you any good if you're not a
> coder. Even if you could just compile it, it's not like you could run
> it. I really don't see the big deal, but maybe I'm missing something.
> Putting identity codes in applications is what I'm planning on doing for
> a project I'm working on. It didn't sound like a bad idea, so I'm gonna
> give it a shot.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ashley
> Sent: Friday, October 03, 2003 3:27 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?
>
>
> In reply to someone who said my idea of inserting 'identity' code into
> pre-release testing code was silly ... i agree, sorry, i'm not a coder
> so i
> don't immediately think of the obvious flaws in my brainwaves  ;)
>
> As for the sad situation with HL2 code being released into the public
> domain, can Valve not push HL2 out ASAP to minimise the damage done to
> the
> HL2 product?
>
> In all honesty I am so glad I am off ADSL at the moment and stuck with
> 56k
> modem, because the temptation to grab the code would be too great. We've
> been waiting for this game for so long it hurts. My sympathy is with all
> the
> team that worked so hard to bring us what we wanted, and I hope the
> losers
> that did this get caught.
>
>
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