The problem with releasing a demo is that you would then have the source AND assets out in the world, which far from solving the problem could well make it worse as now insted of code which you can compile and look at you can suddenly run, insert break points etc and learn a LOT more about how it all interacts.
Anti-cheat coders shouldnt touch this code at all for certain. Use of this code isnt allowed, no execptions. Its stolen property and should be treated as such. Using it to stop cheats would be like a car alarm maker getting hold of a stolen car and using it to work out how to stop ppl stealing them, while the end might be a good one the use of stolen property undermines it all. You infact contradict yourself in the end of that statement, if the anti-cheat coders respected Valve and their code they wouldnt touch it with someone elses 1000ft bargepole. ----- Original Message ----- From: "illogic" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 04, 2003 4:16 PM Subject: Re: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ? > Not sure if this has been mentioned, but what if you release a demo, one > multimap, the e3 demo perhaps? that way its all technology that has been > seen, and you can begin to see what kind of cheats, hacks and other things > that come out, to sort of get a perspective of what the hacking community > can and will do with the code? > > What im wondering is what the coders will do with the source, ie coders like > cheating death, other programs like that that help battle cheating, what > does this mean for them? im wondering if use of source code for this type of > situation could be allowed? maybe help the community work with you fighting > cheats? online form, signing something, im not sure of the legal issues > surrounding that. Im just thinking if its for cheats, they dont care, but > for someone that is trying to help prevent cheats, they would of course > respects valve and its code. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

