Hello tom,
t> Hi folks,
t> a question: will valve port HL2 to Linux? If they made a dedicated server t> for Linux, the engine has to compile. And then it's only a small t> step to port the whole application.
Posible? maybe. A good thing? maybe not.
Small market?
I heard something that 10% of the people use Linux (somewhere in Europe, don't know what's with America)
Not all Linux user will want to use a "unknom binary".
Not all, but those who want to play games, good games. If Valve posts the MD5 checksum of the binaries, i wouldn't have any problems downloading it.
Soo is a subset of a subset. Ethics problems remain about the origin of sources.
And.. why? maybe other companys will release native versions of is engines (Unreal vSomething, Doom3: Whatever, etc...) So.. If you want FPS with linux, you really dont need to cross the line and become outlaw.
I never wanted to 'cross the line'. I only proposed to help Valve. Now when we see which classes to implement, and how it's done under win32.
I suggest not to use these binarys, and still ask Valve to do a real binary for platform X (X= Linux, Mac, ... ), at least for singleplayer.
How ask? Everytime I sent them an email, I don't get any answer. Perhaps they aren't interested in it? Maybe.
tom
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