tei wrote:

Hello tom,

t> Hi folks,

t> a question: will valve port HL2 to Linux? If they made a dedicated server
t> for Linux, the engine has to compile. And then it's only a small
t> step to port the whole application.

Posible? maybe.
A good thing? maybe not.

Small market?

I heard something that 10% of the people use Linux (somewhere in Europe,
don't know what's with America)

Not all Linux user will want to use a "unknom binary".

Not all, but those who want to play games, good games.
If Valve posts the MD5 checksum of the binaries, i wouldn't have any
problems downloading it.

Soo is a subset of a subset. Ethics problems remain about the origin
of sources.

And.. why? maybe other companys will release native versions of is
engines (Unreal vSomething, Doom3: Whatever, etc...)  So.. If you want
FPS with linux, you really dont need to cross the line and become
outlaw.

I never wanted to 'cross the line'. I only proposed to help Valve.
Now when we see which classes to implement, and how it's done under win32.

I suggest not to use these binarys, and still ask Valve to do a real
binary for platform X (X= Linux, Mac, ... ), at least for
singleplayer.

How ask? Everytime I sent them an email, I don't get any answer.
Perhaps they aren't interested in it? Maybe.

tom


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