I dunno if this'll help, but this is my kb_act.lst from omega wing, and
it works exactly how I want it.


"blank"                                 "#OW_Title_Comm"
"+voicerecord"                          "#OW_Voice"
"messagemode"                           "#OW_Chat"
"messagemode2"                          "#OW_Chat2"
"blank"                                 "#OW_Title_Movement"
"+forward"                                      "#OW_Forward"
"+back"                                 "#OW_Backward"
"+bankleft"                                     "#OW_BankLeft"
"+bankright"                            "#OW_BankRight"
"+turnleft"                                     "#OW_TurnLeft"
"+turnright"                            "#OW_TurnRight"
"+pitchforward"                         "#OW_PitchForward"
"+pitchback"                            "#OW_PitchBackward"
"+slideup"                                      "#OW_SlideUp"
"+slidedown"                            "#OW_SlideDown"
"+slideleft"                            "#OW_SlideLeft"
"+slideright"                           "#OW_SlideRight"
"+slide"                                        "#OW_SlideToggle"
"+afterburner"                          "#OW_Afterburners"
"blank"                                 "#OW_title_Combat"
"+primary"                                      "#OW_PrimaryFire"
"+secondary"                            "#OW_SecondaryFire"
"slot1"                                 "#OW_Slot1"
"slot2"                                 "#OW_Slot2"
"slot3"                                         "#OW_Slot3"
"slot4"                                 "#OW_Slot4"
"slot5"                                 "#OW_Slot5"
"slot6"                                 "#OW_Slot6"
"slot7"                                 "#OW_Slot7"
"slot8"                                 "#OW_Slot8"
"impulse 51"                            "#OW_CMeasure"
"impulse 52"                            "#OW_Bomb"
"blank"                                 "#OW_TItle_Misc"
"+rearview"                                     "#OW_RearView"
"impulse 50"                            "#OW_Flare"
"impulse 100"                           "#OW_Lights"
"impulse 201"                           "#OW_Logo"
"+showscores"                           "#OW_MScores"
"snapshot"                                      "#OW_SSHOT"
"quit"                                  "#OW_Quit"

and of course the English version of the language file:
"lang"
{
"Language" "English"
"Tokens"
{
"OW_UI_Eagle"           "Eagle Class"
"OW_UI_Phoenix"         "Phoenix Class"
"OW_UI_Zig"                     "Zig (from Zero Wing)"
"OW_UI_PyroGX"          "Pyro-GX (Descent1/2)"
"OW_UI_PlayerShip"      "Desired Ship (Click Advanced)"
"OW_MainMenu_Create"    "Create a game of Omega Wing"
"OW_MainMenu_Browse"    "Browse for Servers"
"OW_Title_Comm"         "Communication"
"OW_Title_Movement"     "Movement"
"OW_TItle_Misc"         "Miscellaneous Commands"
"OW_title_Combat"               "Combat"
"OW_PrimaryFire"                "Primary Fire"
"OW_SecondaryFire"      "Secondary Fire"
"OW_Slot1"                      "Lasers & Vulcan Cannon"
"OW_Slot2"                      "Plasma"
"OW_Slot3"                      "Primary Placeholder 3"
"OW_Slot4"                      "Primary Placeholder 4"
"OW_Slot5"                      "Concussion & Homing Missiles"
"OW_Slot6"                      "Secondary Placeholder 2"
"OW_Slot7"                      "Smart Missiles"
"OW_Slot8"                      "Secondary Placeholder 4"
"OW_CMeasure"           "Launch Countermeasure"
"OW_Bomb"                       "Drop Bomb"
"OW_Forward"            "Move Forward"
"OW_Backward"           "Move Backward"
"OW_BankLeft"           "Bank Left"
"OW_BankRight"          "Bank Right"
"OW_TurnLeft"           "Turn Left"
"OW_TurnRight"          "Turn Right"
"OW_PitchForward"               "Pitch Forward"
"OW_PitchBackward"      "Pitch Backward"
"OW_SlideUp"            "Slide Up"
"OW_SlideDown"          "Slide Down"
"OW_SlideLeft"          "Slide Left"
"OW_SlideRight"         "Slide Right"
"OW_SlideToggle"                "Slide Toggle"
"OW_Afterburners"               "Afterburners"
"OW_Voice"                      "Use Voice Communication"
"OW_Chat"                       "Chat Message"
"OW_Chat2"                      "Team Chat Message"
"OW_RearView"           "Look Behind"
"OW_Flare"                      "Launch a Flare"
"OW_Lights"                     "Toggle Headlights"
"OW_Logo"                       "Spray Logo"
"OW_MScores"            "Display Multiplayer Scores"
"OW_SSHOT"                      "Take Screen Shot"
"OW_Quit"                       "Quit Game"
}
}


-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Koppes
Sent: October 16, 2003 5:47 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] kb_act.lst changed?

Apparently "blank" is more blank than leaving it blank :P

At 20:29 16/10/2003, you wrote:
>I found and fixed this in AHL.
>
>In my keyboard list when I was putting a space I was doing this
>
>" "                                     " "
>" "                                     "* WEAPON USAGE *"
>
>Steam doesn't like that. Instead I had to do this
>
>"blank"                                 " "
>"blank"                                 "* WEAPON USAGE *"
>
>This may be the same problem for others.
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
>Sent: 13 October 2003 09:46
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] kb_act.lst changed?
>
>
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>I was wondering why I could not move and my config did not work.
>
>I would type exec config.cfg and all my binds would set  but none would
>work,. Then I went into steam and checked the keyboard config and the
>entire menu was blank, OHHH KAY!!!
>
>
>
>Anyone else noticed that?
>
>
>
>God damn.
>
>
>
>
>
>--
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
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----------
Programmer and Modeller for The Pokemod
http://pokemod.phantasmsoft.com

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