the use function gets called every frame.
so what you can have is a toggle state thing which if the state change
it would interrupt the progress for that objective.
Jay Paul wrote:

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another thing, im working on an objective system for multiplayer maps. its highly 
cusomizable and u can have as many objectives as you want and set different 
dependancys if other objectives need completion status before others can be triggered. 
as well as custom sounds, messages, times and so on for each objective. everything at 
this point works great except for one thing. when u are using an objective, there 
needs to be a progress counter. basically it just shows the time remaining for that 
objective. it works except you have to keep hitting the use key really fast for it too 
work. is there anyway to have my entities use function to keep being called if the 
button is held down. it seems the use function is only being triggered 1 time 
everytime the button is pressed. ive looked all over and i cant see how u would make 
it do that. any help???
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