Jay Paul wrote:
another thing, im working on an objective system for multiplayer maps. its highly
> cusomizable and u can have as many objectives as you want and set
different
> dependancys if other objectives need completion status before others
can be
> triggered. as well as custom sounds, messages, times and so on for
each objective.
> everything at this point works great except for one thing. when u are
using an
> objective, there needs to be a progress counter. basically it just
shows the time
> remaining for that objective. it works except you have to keep
hitting the use key
> really fast for it too work. is there anyway to have my entities use
function to
> keep being called if the button is held down. it seems the use
function is only
> being triggered 1 time everytime the button is pressed. ive looked
all over and
> i cant see how u would make it do that. any help???

Don't use the USE function.

Bind a key to your command, for example "bind x capture".

In ClientCommand() look for the "+capture" and "-capture" commands.
"+capture" will be sent when the key is depressed.  "-capture" will be
sent when the key is released.

Start the timer when "+capture" is received and keep it running.  Stop
the timer when "-capture" is received (or when the timer reaches zero).

--
Jeffrey "botman" Broome


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