Why can't he use the use function? All kinds of mods use the use
function, hell flf uses the use key.

He's just neglecting to set FCAP_CONTINUOUS_USE on his entity, which I
told him about in irc 4 hours ago. He apparently didn't understand :P


-omega
http://www.frontline2.com


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome
> Sent: October 30, 2003 5:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] objective system
>
> Jay Paul wrote:
> > another thing, im working on an objective system for multiplayer
maps.
> its highly
>  > cusomizable and u can have as many objectives as you want and set
> different
>  > dependancys if other objectives need completion status before
others
> can be
>  > triggered. as well as custom sounds, messages, times and so on for
> each objective.
>  > everything at this point works great except for one thing. when u
are
> using an
>  > objective, there needs to be a progress counter. basically it just
> shows the time
>  > remaining for that objective. it works except you have to keep
> hitting the use key
>  > really fast for it too work. is there anyway to have my entities
use
> function to
>  > keep being called if the button is held down. it seems the use
> function is only
>  > being triggered 1 time everytime the button is pressed. ive looked
> all over and
>  > i cant see how u would make it do that. any help???
>
> Don't use the USE function.
>
> Bind a key to your command, for example "bind x capture".
>
> In ClientCommand() look for the "+capture" and "-capture" commands.
> "+capture" will be sent when the key is depressed.  "-capture" will be
> sent when the key is released.
>
> Start the timer when "+capture" is received and keep it running.  Stop
> the timer when "-capture" is received (or when the timer reaches
zero).
>
> --
> Jeffrey "botman" Broome
>
>
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