Cool. Maybe this stuff can be recycled to use for RPG mods :D, or graphic point & click adventures :D


Alfred wrote:
Apart from the obvious functions (i.e GetFileSize()) they are changes
for CS:CZ. There is a tutorial system in CS:CZ to help newer players
learn the ropes.

Daniel Koppes wrote:

What on earth do these new functions do?

Tutorial Messages?

Are these for CS:CZ?


At 16:40 11/11/2003, you wrote:

<snip>


>       //
>       //
>       //  **************** New functions ***************
>       //
>       //
>
>
>       sequenceEntry_s*        (*pfnSequenceGet)
> ( const char* fileName, const char* entryName );
>       sentenceEntry_s*        (*pfnSequencePickSentence)      ( const
> char* groupName, int pickMethod, int *picked );
>       int                     (*pfnGetFileSize)
> ( char *filename );
>       unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath);
>       int                     (*pfnIsCareerMatch)
> ( void );
>       int                     (*pfnGetLocalizedStringLength)(const
> char *label);
>       void (*pfnRegisterTutorMessageShown)(int mid);
>       int (*pfnGetTimesTutorMessageShown)(int mid);
>       void (*ProcessTutorMessageDecayBuffer)(int *buffer, int
> bufferLength);
>       void (*ConstructTutorMessageDecayBuffer)(int *buffer, int
> bufferLength);
>       void (*ResetTutorMessageDecayData)( void );
>
> } enginefuncs_t;
>
>
> ___________________________________________


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to