Cool. Maybe this stuff can be recycled to use for RPG mods :D, or graphic point & click adventures :D
Alfred wrote:
Apart from the obvious functions (i.e GetFileSize()) they are changes for CS:CZ. There is a tutorial system in CS:CZ to help newer players learn the ropes.
Daniel Koppes wrote:
What on earth do these new functions do?
Tutorial Messages?
Are these for CS:CZ?
At 16:40 11/11/2003, you wrote:
<snip>
> // > // > // **************** New functions *************** > // > // > > > sequenceEntry_s* (*pfnSequenceGet) > ( const char* fileName, const char* entryName ); > sentenceEntry_s* (*pfnSequencePickSentence) ( const > char* groupName, int pickMethod, int *picked ); > int (*pfnGetFileSize) > ( char *filename ); > unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath); > int (*pfnIsCareerMatch) > ( void ); > int (*pfnGetLocalizedStringLength)(const > char *label); > void (*pfnRegisterTutorMessageShown)(int mid); > int (*pfnGetTimesTutorMessageShown)(int mid); > void (*ProcessTutorMessageDecayBuffer)(int *buffer, int > bufferLength); > void (*ConstructTutorMessageDecayBuffer)(int *buffer, int > bufferLength); > void (*ResetTutorMessageDecayData)( void ); > > } enginefuncs_t; > > > ___________________________________________
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