typedef struct sequenceEntry_ sequenceEntry_s;
struct sequenceEntry_
{
char* fileName; // Name of sequence file
without .SEQ extension
char* entryName; // Name of entry label in
file
sequenceCommandLine_s* firstCommand; // Linked list of
commands in entry
sequenceEntry_s* nextEntry; // Next loaded entry
qboolean isGlobal; // Is entry retained over
level transitions?
};
Ha!
Now you have to explain what a "sequenceCommandLine_s" structure is! :)
-- Jeffrey "botman" Broome
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