typedef struct sequenceEntry_ sequenceEntry_s; struct sequenceEntry_ { char* fileName; // Name of sequence file without .SEQ extension char* entryName; // Name of entry label in file sequenceCommandLine_s* firstCommand; // Linked list of commands in entry sequenceEntry_s* nextEntry; // Next loaded entry qboolean isGlobal; // Is entry retained over level transitions? };
Ha!
Now you have to explain what a "sequenceCommandLine_s" structure is! :)
-- Jeffrey "botman" Broome
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