Alfred wrote:

typedef struct sequenceEntry_ sequenceEntry_s;
struct sequenceEntry_
{
    char*                    fileName;        // Name of sequence file
without .SEQ extension
    char*                    entryName;        // Name of entry label in
file
    sequenceCommandLine_s*    firstCommand;    // Linked list of
commands in entry
    sequenceEntry_s*        nextEntry;        // Next loaded entry
    qboolean                isGlobal;        // Is entry retained over
level transitions?
};

Ha!


Now you have to explain what a "sequenceCommandLine_s" structure is! :)

--
Jeffrey "botman" Broome


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to