Alfred wrote:

typedef struct sequenceCommandLine_ sequenceCommandLine_s;
struct sequenceCommandLine_
{
    int                        commandType;        // Specifies the type
of command
    client_textmessage_t    clientMessage;        // Text HUD message
struct
    char*                    speakerName;        // Targetname of
speaking entity
    char*                    listenerName;        // Targetname of
entity being spoken to
    char*                    soundFileName;        // Name of sound file
to play
    char*                    sentenceName;        // Name of
sentences.txt to play
    char*                    fireTargetNames;    // List of targetnames
to fire
    char*                    killTargetNames;    // List of targetnames
to remove
    float                    delay;                // Seconds 'till next
command
    int                        repeatCount;        // If nonzero, reset
execution pointer to top of
block (N times, -1 = infinite)
    int                        textChannel;        // Display channel on
which text message is sent
    int                        modifierBitField;    // Bit field to
specify what clientmessage
fields are valid
    sequenceCommandLine_s*    nextCommandLine;    // Next command
(linked list)
};

...and what the hell is a "client_textmessage_t"???


Save yourself some time and just zip up all the source code in the
entire Half-Life build directory and post that to this e-mail list!  ;)

--
Jeffrey "botman" Broome


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