typedef struct sequenceCommandLine_ sequenceCommandLine_s;
struct sequenceCommandLine_
{
int commandType; // Specifies the type
of command
client_textmessage_t clientMessage; // Text HUD message
struct
char* speakerName; // Targetname of
speaking entity
char* listenerName; // Targetname of
entity being spoken to
char* soundFileName; // Name of sound file
to play
char* sentenceName; // Name of
sentences.txt to play
char* fireTargetNames; // List of targetnames
to fire
char* killTargetNames; // List of targetnames
to remove
float delay; // Seconds 'till next
command
int repeatCount; // If nonzero, reset
execution pointer to top of
block (N times, -1 = infinite)
int textChannel; // Display channel on
which text message is sent
int modifierBitField; // Bit field to
specify what clientmessage
fields are valid
sequenceCommandLine_s* nextCommandLine; // Next command
(linked list)
};
...and what the hell is a "client_textmessage_t"???
Save yourself some time and just zip up all the source code in the entire Half-Life build directory and post that to this e-mail list! ;)
-- Jeffrey "botman" Broome
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