The error you are getting (missing gfx.wad) is symptomatic of steam not
loading properly in your debugging system (it signals that the cache
containing that file didn't load, which is almost certainly because
steam in general failed to load).

Make sure that your steam installation is up to date with the public
system (remove the steamapp.cfg and then run the game from steam to get
it to update).

- Alfred

Codiac wrote:
I do have -steam set, it complains that steam is not running if it is
not set.

I read my post a few times before I sent it making sure I said
everything relevant, still missed this ... can I blame it on the rain? ;)

Alfred wrote:

make sure you have "-steam" defined on the command line when you run
hl.exe.

- Alfred

Codiac wrote:

Hi, I recently returned to the HL scene and am porting my mod to work
with steam. It's going fairly well, just a few minor problems. However
when I try and debug in VC++6 SP5 I get "Couldn't find 'decals.wad' in
"DEFAULTGAME" search path".

If I copy the wads from the SDK I get "Host_Init: Couldn't load
gfx/palette.lmp" and this keeps on going on.

Seems that the resources are not being loaded from the pak file ...
wherever that is kept now.

SteamApp.cfg contains:

SteamAppId=70
SteamAppVersionId=0
SteamInstallPath="C:\Program Files\Steam"
SteamAppUser=[PROTECTED]

I'm debugging hl.exe and setting the working directory to the halflife
directory.

I can play HL, CS and my mod through steam without any problems. I
installed from steam not from the CD, so I don't have any of the old HL
structure installed.

--

Jeff "Codiac" Fearn



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--

Jeff "Codiac" Fearn
-----------------------------------------------------------------
Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.hlgaming.com

Coder for Wizard Wars
http://www.planethalflife.com/wizardwars/
-----------------------------------------------------------------


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