VGUI TGA images are no like HUD Sprites. They do not draw one colour transparent by default.
Translucency is controlled by an alpha map in the image. Black is transparent (or white?) and white is opaque (or transparent?) and the in between is a gradient difference of the two. You need to use a 32bit TGA file format, the first 24bits are the colour, the next 8bits are the alpha map. Photoshop has some problems with alpha from memory, Paint Shop Pro works like a charm. Hope this help. Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 _______________________________________________________ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Tuesday, 25 November 2003 8:00 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Question about tga vgui images 0,0,1 is also black for human eyes Kyle wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > In regards to these functions relating to the vgui: > > > > LoadTGAForRes( > > setImage( > > > > Is there any way to load a TGA file and draw it without a transparent blit > of the RGB (0,0,0) > > In other words I want to draw black. > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

