Psp7 will do 32bit tga's fine, but you create the alpha channels differently. In psp you use masks, in ps you can edit the alpha channel directly.
-omega http://www.frontline2.com > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Kyle > Sent: November 25, 2003 7:28 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Question about tga vgui images > > Wait a sec, I have paintshop pro and I have never been able to get a TGA > to > work with half-life, I always have my friend do it for me. He uses > photoshop. My versin of PSP can not do 32bit TGS, it only goes up to 24. I > use PSP7, do I need a different version? > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael > Shimmins > Sent: Tuesday, November 25, 2003 3:27 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Question about tga vgui images > > VGUI TGA images are no like HUD Sprites. They do not draw one colour > transparent by default. > > Translucency is controlled by an alpha map in the image. Black is > transparent (or white?) and white is opaque (or transparent?) and the in > between is a gradient difference of the two. > > You need to use a 32bit TGA file format, the first 24bits are the colour, > the next 8bits are the alpha map. > > Photoshop has some problems with alpha from memory, Paint Shop Pro works > like a charm. > > Hope this help. > > Michael Shimmins > Sesechial Software > > Phone: +613 9504 3665 > Fax: +613 9504 3488 > Mobile: 0407 643 414 > _______________________________________________________ > Important - This email and any attachments may be confidential. If > received > in error, please contact us and delete all copies. Before opening or using > attachments, check them for viruses and defects. Regardless of any loss, > damage or consequence, whether caused by the negligence of the sender or > not, resulting directly or indirectly from the use of any attached files > our > liability is limited to resupplying any affected attachments. Any > representations or opinions expressed are those of the individual sender, > and not necessarily those of Sesechial Software. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tei > Sent: Tuesday, 25 November 2003 8:00 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Question about tga vgui images > > > 0,0,1 is also black for human eyes > > Kyle wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > In regards to these functions relating to the vgui: > > > > > > > > LoadTGAForRes( > > > > setImage( > > > > > > > > Is there any way to load a TGA file and draw it without a transparent > blit > > of the RGB (0,0,0) > > > > In other words I want to draw black. > > > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

