[ Converted text/html to text/plain ]

As I said, its a 24bit image with an 8bit alpha map making up 32bits.

Draw your image, then select the areas you want to be invisible, then from the
menu select "Selection -> Save to Alpha Channel".  Presto.

>Wait a sec, I have paintshop pro and I have never been able to get a TGA to
>work with half-life, I always have my friend do it for me. He uses
>photoshop. My versin of PSP can not do 32bit TGS, it only goes up to 24. I
>use PSP7, do I need a different version?
>
>
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins
>Sent: Tuesday, November 25, 2003 3:27 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Question about tga vgui images
>
>VGUI TGA images are no like HUD Sprites. They do not draw one colour
>transparent by default.
>
>Translucency is controlled by an alpha map in the image. Black is
>transparent (or white?) and white is opaque (or transparent?) and the in
>between is a gradient difference of the two.
>
>You need to u! se a 32bit TGA file format, the first 24bits are the colour,
>the next 8bits are the alpha map.
>
>Photoshop has some problems with alpha from memory, Paint Shop Pro works
>like a charm.
>
>Hope this help.
>
>Michael Shimmins
>Sesechial Software
>
>Phone: +613 9504 3665
>Fax: +613 9504 3488
>Mobile: 0407 643 414
>_______________________________________________________
>Important - This email and any attachments may be confidential. If received
>in error, please contact us and delete all copies. Before opening or using
>attachments, check them for viruses and defects. Regardless of any loss,
>damage or consequence, whether caused by the negligence of the sender or
>not, resulting directly or indirectly from the use of any attached files our
>liability is limited to resupplying any affected attachments. Any
>representations or opinions expressed are tho! se of the individual sender,
>and not necessarily those of Sesechial Software.
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of tei
>Sent: Tuesday, 25 November 2003 8:00 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Question about tga vgui images
>
>
>0,0,1 is also black for human eyes
>
>Kyle wrote:
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> In regards to these functions relating to the vgui:
>>
>>
>>
>> LoadTGAForRes(
>>
>> setImage(
>>
>>
>>
>> Is there any way to load a TGA file and draw it without a transparent blit
>> of the RGB (0,0,0)
>>
>> In other words I want to draw b! lack.
>>
>> --
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please
visit:
>http://l! ist.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to